Sunday, May 29, 2005

G-H-O-S-T

I learned a new game the other day. One of those amuse the kids on long car trips sorts of games. (Do they still play those anymore? I believe these things last through generations, a long line of fifth graders teaching fourth graders, teaching third graders, etc., despite the keep-'em-quiet DVD method advertised in many family marketed cars these days. I mean, kids still sing some version of "On Top of Old Smokey" that involves the inappropriate demise of their teachers, right?) This one is called Ghost, and I learned it in a car, driving around CT.

Here's how to play. One person thinks of a word. They say the first letter. The next person then adds a letter, also thinking of a word. The next person continues this hypothetical word, and so on. Now, the rules are: if you finish a word (i.e., say the last letter), any word, you lose. This is not a game where you can use compound words. For example, you can claim you really meant to spell 'carburetor', but it doesn't matter because you have spelled 'car' no matter how you slice it. (This begins to suck if you play with people who know lots of obscure three letter words and are sticklers in a competition.) If you add a letter that doesn't spell any word, you can be challenged by the next person. If you are challenged, you must then tell the word that contains the impossible letter combination. If it's a real word, and you can prove it, the challenger loses. If you're bluffing, you lose. When you lose, you are given the letter 'G'. Once you lose again, you are given the letter 'H', until you spell 'GHOST'. And then the game is over. I guess. Or you play it again until your eyes bleed, ot something.

OK, it maybe sounds a little inane, but first of all, it's more challenging than you might think. Depending on the number of people playing, you have to be careful which words you end up spelling. We had four people, and because the English language has lots of five letter words, it took us a bit to realize that being the starter of the word was the surest way to lose. Secondly, you can get out of losing in ingenious suffixlike ways (I was spared from defeat when I added 'I' to C-E-L-E-B-R-A-T, to make 'celebrate' into 'celebrating'). And, as in many of these word games in the car, you actually get silly over them and find random bursts of laughter possessing you.

The thing that seized me about this game was the way the first letter presents you with a whole universe of possibilities. Someone says, 'W' and you are off. Is it 'whispering' or 'wimple'? 'Whiffle,' 'waffle' or 'widget'? Each successive person narrows down the elusive word until it become almost impossible to spell anything else. (I can't help having the slightly gruesome image in my head of a string of letters, nailed to the floor by their little downstrokes, squeaking as the next letter is captured and added. They bulge and turn various colors until the word is done, and poof, you have a turnip that gallops off into the night.)

Often the starter is proprietary. You get a small feeling of frustration when that next person says 'U' after you were thinking the word was 'calliope'. Quickly, it turns out you were spelling cucumber after all. "That's not how you spell 'calliope'!" you say, only half-teasing. It's a funny opening and closing of the universe; a minute example of how choosing closes doorways until a concrete idea or action is born; how deciding something is so may actually make it so. It reminds me of how we create the world between us, by bouncing this word back and forth until it is polished and formed, maybe not the word we originally wanted, but hey, we like cucumbers and really, there's no good place for a calliope in the house anyway.

Don't get me wrong. This is not just some benign cutesy idea, as if we always are happy with the final result, or even able to get there. Have you ever watched two people who have a falling out decide "how it is" between them, meaning the other person has been defined as a "he always" or "she never" and neatly put away to be scorned? And you can't convince them otherwise, because there is no more room for negotiating in that area: the word was chosen, it was a bad word, and we don't say those. Never mind the fact that it may have started out differently, never mind that each person picked a new letter that led inorexably downward. Dearest was really demon all along. Don't get fooled into thinking people are always happy exchanging cucumbers for calliopes.

I'm not happy about ending something with just dark omens. So I can't stop there. But lest this get precious and start to turn into a new positive upswing about isn't it great there are so many possibilities, or, it's all about attitude, isn't it? I'm going to say that isn't it funny what car games bring up in some people? You could either say they often see the world as a fractal universe: greater meaning presed into the mundane activities around us, or you could say, boy, they think too much.

Yup. You're right.




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